This mod is pretty useful for single-player games, but where it truly shines is when it’s used for multiplayer Factorio sessions.
Bob’s mods are a great way to see just how extensively you can modify the vanilla game in one approachable and unified package. There are mods for practically a little bit of everything here, from simple retextures, to small additions such as a clock or an enemy type, and extensive overhauls like adding new resources and buildings. One such modpack is Bob’s Modpack, from user Bobingabout. This seems like it wouldn't be too hard to implement seeing as a lot of the underlying infrastructure is already there, and I think it'd be a great addition to the game.There are Factorio modders that have overhauled the game in separate chunks of content from which you can pick and choose whether to add to your game.
Modpacks could be created with a click of a button in game that just creates the file containing the list of mods that the game uses to install a modpack from their currently enabled mods, then the file could be uploaded to to have it listed in the in-game modpack tab.Ģ - the game automatically downloads and enables any mods that are on a server making it so that the player can join modded server without having to worry about installing mods (this is akin to Garry's mod servers if you've ever been on one).
They can then switch between different modpacks which effectively enables and disables all the proper mods.
Selecting to install one of these modpacks would just use the tools that are already in the game to automatically download all the needed mods to the player's game. This could easily be implemented in one of two ways:ġ - there is a separate tab in the in game mod installation page where players can access "modpacks" which are basically just a list of mods installed and their versions.
I feel like this would be a great addition to the game because it would really boost the accessibility of multiplayer modded games and in turn would probably boost the use of mods and amount of players that continue to play the game. However, I've noticed that there's no form of support for modpacks. Hello, I love this game so much and I think it's even better with mods installed. There's even this posted 11 hours and 20 minutes before yours viewtopic.php?f=6&t=53696Īnd it's been suggested before take a look at the frequently suggested on improvements the mod portal viewtopic.php?f=80&t=27805 You can let us know on our Mod portal discussion sub-forum which features/improvements are the most important to you, and there will proobably make a poll later on to see which we should focus on.Īs always, let us know what you think on our forum. This new version gives us a much more solid foundation to work from. We're hoping to release the new version this month.Īpart from speed and performance improvements, there will probably not be many more changes on release, but we'll start working on new features right away. It took a long time, as I (Martin) had many other things to work on, and couldn't fully dedicate myself to finishing this long-overdue project, but we are nearing the end. As a part of his internship, he was helping us develop the new version of the mod portal.
Over the summer, we have had a French student Lucien working with us in the office. Terrible paint job of how that might look like in UI:įFF207 wrote:Mod portal 2.0 progress HanziQ But I could imagine what havoc there would be if I had a bob-only save, bob+angel-save and a seablock save to juggle.Īllow mod authors (and maybe even players?) designate several mods as a "pack" that *should* go together, and can be installed/enabled/disabled with one click. This is honestly pretty tame for vanilla/non-vanilla switching, as, luckily there's a "disable all" button. And then, when you want to switch back again to seablock - enable them. But oh noes, it's now converted to bob's mods! You need to go through all of the 25 mods you have and disable all of them.
Now, after you've installed seablock, and gave it a try, you want to go back and play your vanilla save. Oh, and if you install some of the mods from the portal, that have unmet dependencies - those dependencies, again, display their short names "bobinserters" which are not searchable in mod portal, but I digress. Neither of the options is particularly pleasant. "bobinserters_0.15.1" is actually not "Bob's Inserters", but "Bob's Adjustable Inserters", so alphabetical sorting makes it hard to find where you'd expect). Also note that mod filenames are very different from those listed in in-game mod list menu (e.g.
Right now if I want to install, say, seablockI have two options:Ī) Download the modpack zip archive from a shady-looking filesharing serviceī) Manually find and install all the 25 needed mods. Add ability to download/enable/disable multiple mods as if they were one.